Rapid Instructional Design: Learning ID Fast and Right

Rapid Instructional Design: Learning ID Fast and Right

Language: English

Pages: 560

ISBN: 1118973976

Format: PDF / Kindle (mobi) / ePub

The classic guide to instructional design, fully updated for the new ways we learn

Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what "instructional design" really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to cover new applications, technologies, and concepts, and includes many new templates, real-life examples, and additional instructor materials. Instruction delivery has expanded rapidly in the nine years since the second edition's publication, and this update covers all the major advances in the field. The major instructional models are expanded to apply to e-learning, MOOCs, mobile learning, and social network-based learning. Informal learning and communities of practice are examined, as well.

Instructional design is the systematic process by which instructional materials are designed, developed, and delivered. Designers must determine the learner's current state and needs, define the end goals of the instruction, and create an intervention to assist in the transition. This book is a complete guide to the process, helping readers design efficient, effective materials.

  • Learn the ins and outs of the ADDIE model
  • Discover shortcuts for rapid design
  • Design for e-learning, Millennials, and MOOCs
  • Investigate methods for emerging avenues of instruction

This book does exactly what a well-designed course should do, providing relevant guidance for anyone who wants to know how to apply good instructional design. Eminently practical and fully up-to-date, Rapid Instructional Design is the one-stop guide to more effective instruction.













shift workers have been developed Scheduling policy and procedures have been set A decision on sign-in sheets has been made A card catalog system or its equivalent has been developed The mechanism by which trainees obtain packages has been tested and works Center directions have been posted Program directions accompany programs when needed Directions for using machines have been posted A center orientation for new users has been developed Center initiation publicity has been done Group initial

with your company's LMS to find out what your learners are learning and what they feel is necessary or not necessary for them to learn Social network–based learning includes many aspects of knowledge management, or perhaps knowledge non-management is a better term, so integrate it with your company's knowledge management system as well, if you have one. If you don't have a knowledge management system, start one by developing something like a push bulletin board facility where questions from

methodology. Performance & Instruction, pp. 10–16. K. Overfield. (1996, April). How does instructional systems design differ from traditional instruction? Educational Technology, pp. 9–14. W. Hannum. (1982, January). Mastering the instructional design process: A systematic approach. San Francisco: Jossey-Bass. W. J. Rothwell & H. C. Kazanas. (1992). Producing workshops, seminars, and short courses. New York: Follett. J. Loughary. (1979). SMEs from the ground up. Alexandria, VA: ASTD. Chuck

impacted by the decision Judges with a view to the organization's stated course of action Competency Area: Oral Communications Competency: Expresses information and ideas in one-on-one and group situations Top Performer Behaviors: Establishes positive outcomes, even with hostile audiences Expresses ideas effectively, regardless of group size Communicates in a calm and confident manner, even in impromptu situations Handles objections skillfully We've talked a lot about audience analysis already,

Date Saved: Graphics Text Stock Fish from one In order to catch a fish you must think like a fish Action Notes Sound Button to tutorial Fish to Main Menu Tutorial should begin with file point A.1 Splashing Water (.wav) PARTICIPANT PACKAGES AND OTHER PRINT MATERIALS By now you should have collected or created many different types of print materials that you can possibly use in your training. They may include fill-in-the-blank and other questions, directions for various activities and games,

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